

"We wanted to make this mode more like an arcade game rather than a horror game to have more fun with it," Jaszanovits explains. To achieve this, the developers had to break some rules from the main game and push their pre-existing designs in different directions. Riot Mode brings a different flavor to The Callisto Protocol's core elements. I recently had a chat with Level Designer Kevin Jaszanovits and Senior Systems Engineer Philip Greene, some of the folks behind The Callisto Protocol's all-new Riot Mode, to learn more about this exciting new mode.

To add to the fun, you can earn credits that you can use to buy upgrades and loot from crates scattered throughout the arena. In Riot Mode, you will take on wave after wave of enemies, while facing increasingly difficult challenges. The Callisto Protocol's all-new Riot Mode is launching tomorrow, an exciting new player experience that's all about defeating as many enemies as possible.
